Further Problems 2
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Calculate the angle between and the three coordinate axes.
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Find a value for such that the angle between and is .
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Find possible values for such that and are orthogonal.
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Consider the points and . Find a point on the y-axis such that the vectors and are orthogonal.
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Consider the triangle where and . The vertex is on the straight line that passes through the points and . Calculate the coordinates of (and also the triangle area) such that
- has a right angle at .
- is an isosceles triangle.
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Determine if the point is on the straight line , where
- passes through the points and .
- passes through the point and has direction vector .
- passes through the point and is parallel to the straight line , where passes through the points and .
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Determine the point of intersection and the angle of intersection between the straight lines and , where passes through the points and , and passes through the points and .
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Consider a straight line that passes through the points and . Find a value for such that intersects the x-axis.
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Mirror the point about the straight line that passes through the points and .
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Determine if the point is on plane , where
- contains the points , , and .
- contains point and is orthogonal to the straight line , where passes through the points and .
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Determine the relative position between the straight line and plane , where passes through the points and , and has the normal equation
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The straight line passes through the points and . Plane contains the points and . If it exists, determine the point of intersection between and , and also the angle of intersection (smallest angle between and ).
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A plane contains the point and has the normal vector . Find the smallest distance between the origin and .
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The straight line has the following equation:
Find the closest distance between point and .
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A plane passes through the point and has the normal vector
Determine the smallest distance between point and .
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A plane passes through the points and . Determine the trace points of , that is, the intersection points of the plane with the three coordinate axes. Use these points to indicate the position of the plane in a 3d-drawing.
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Plane passes through the point and has the normal vector
The point is reflected about (so that it is on the other side of the plane). Determine the coordinates of the reflected point .
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An oblique (or a skew) pyramid has a triangular base , and . The apex (or vertex, "Spitze") is at . Determine the volume of the pyramid.
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A right pyramid of height has a square base with corner points , , and . Determine the coordinates of the apex .
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An air traffic controller is sitting at the origin of a coordinate system. At she observes an aeroplane at point (). It is travelling in a straight line at a constant speed () of
- Determine the position of three minutes later.
- At what time was closest to the origin?
- The monitored space stretches from the origin over in all directions. When will the plane leave this region.
- At time , when is at , a second plane is at (in ). Three minutes later is found at (in ). Is it possible that the two aeroplanes can crash into each other?
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Show that the two straight lines and with the equations
and
are parallel. Then determine the shortest distance between them.
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Show that the two planes and with the equations
and
are parallel. Then determine the shortest distance between them.
Solution
- The -axis has direction vector thus the angle between the -axis and the is Thus, . A similar calculation shows that the angle for the -axis is , for the -axis it is .
- The angle between and is , thus we have It follows and therefore .
- Find such that . It follows .
- on the -axis means, that for some value . Of course, you can also use view the -axis as a straight line with the line equation where is a point on the line and is the direction vector of this line. So, find such that It follows and , and thus
- As is on the line passing through and , there is a scalar such that
and it follows
After calculating , the triangle area can then be calculated using the vector product, that is,
- Right angle at means Using the midnight formula, we get and , thus (with area ) or (with area ).
- Find such that the sides and have the same length (as it is an isosceles triangle). So find with So If we square both sides to eliminate the root, we ultimately arrive at the linear equation and the area is .
- We have
- Check if there is a value with (collinear). There is, so .
- Check if there is a value with (collinear). There is not, so .
- Check if (collinear). There is, so .
- Let be the point of intersection between the lines. As is on both lines, we have for that and for Thus, we have to solve the system of linear equations It follows and . We get and , that is, the two points are the same and the point of intersection exists. The angle of intersection can be calculated with the point of intersection, it is simply the angle between the two direction vectors of and . We have
- Let be the intersection point between and the -axis. As is also on , there must be a value with Now, because is also on the -axis, we have and . So we see that from the equation in the middle of the system above, it follows and from the last equation we have
- We need to find the point on such that . The reflected point is then . Let's start with being on . It follows that and because of if must be Inserting the values for and into this equation, we get the equation and thus . With it follows .
- To specify the plane we need a point in and a normal vector of .
- . To check if is on , we can either write down the normal equation and see if fulfils this equation, or we can check if . In both cases do we get that .
- As is orthogonal to , a normal vector of is given by the direction vector of , that is, we have . We then find that .
- The possible relative positions are that ( not in the plane of ), that (that is, is in , or in other words, that and at least one point of is ), or that and intersect. Let's first check if and are parallel, which is the case if where is the direction vector of and is the normal vector of an can be obtained from the normal equation. As the scalar product it follows that and are parallel. To check if is in , we check if in in by inserting the coordinates of into the normal equation: and we see that and therefore is not in .
- The line has the direction vector Let's take the direction vector Plane has the normal vector Let's take the normal vector As and are not orthogonal (scalar product different from ), they are not parallel to each other and thus a point of intersection will exist. As is on , it follows (which we could have gotten directly form the line equation ). As is on we also have (this is, by the way, the normal equation of the plane, which we could have gotten directly ...). Inserting the and from the line equation into the normal equation, we get and thus . To find the angle of intersection, we determine the angle between and , which we can derive using the formula We normally give the smaller angle, so this would be . Note that this is the angle between and . To find the angle between the line and the plane, we have to subtract this angle form (make a figure to see this!). So the angle is .
- We need to find the point of intersection between and the line which is orthogonal to and passes through the origin . The smallest distance is then . As is orthogonal to , its direction vector is simply the normal vector of . Thus, as is on , we have (line equation). And as is also in the plane, we have (normal equation of plane). Inserting the and from the line equation into the normal equation, we get and thus . Thus, .
- We need to find the point on with , where is the direction vector of . The smallest distance is then . As is on , we have And from follows Thus, we get the equation Thus, and therefore
- We need to find the point of intersection between and the line which is orthogonal to and passes through . The smallest distance is then . As is orthogonal to , its direction vector is simply the normal vector of . Thus, as is on , we have (line equation). And as is also in the plane, we have (normal equation of plane). Inserting the and from the line equation into the normal equation, we get and thus . Thus, .
- The normal vector of the plane is Let's take the normal vector Thus, the normal equation of the plane is therefore where is obtained by inserting a point on the plane, e.g. . Thus we get Thus the complete normal equation is The trace point on the -axis has the coordinates for some . As this point is also in the plane, if must fulfil the normal equation: Similar, the trace point on the -axis has the coordinates from which follows , and for the trace point on the -axis we get .
- We need to find the point of intersection between and the line which is orthogonal to and passes through . The reflected point is then given by . As is orthogonal to , its direction vector is simply the normal vector of . Thus, as is on , we have (line equation). And as is also in the plane, we have (normal equation of plane). Inserting the and from the line equation into the normal equation, we get and thus . With we get .
- The volume is given by , where is the area of the base and is the height of the pyramid. Let's start with the area of the base, which can be calculated as follows: Note that is also a normal vector of the plane containing the triangle . Or, lets take the (collinear) normal vector We will need in a moment. To find the height, we need to find the point of intersection between the plane (containing the base ) and the line which is orthogonal to and passes through . The height is then the smallest distance . As is orthogonal to , its direction vector is simply the normal vector of . Thus, as is on , we have (line equation). And as is also in the plane, we have (normal equation of plane). Inserting the and from the line equation into the normal equation, we get and thus . Thus, . Thus, the volume is .
- As it is a right pyramid, the vertex or apex is "directly above" the middle point of the square. So let's find first. As is a diagonal of the square, and is in the middle of this diagonal, we have Thus, the vertex of the pyramid is at , where is a vector that is orthogonal to the plane containing the square , and the value has to be chosen such that the length of (the height) is . As , it follows that . It follows from that , or if we subtract, , we get .
- We have
- the lines are skew, so it is not possible for the planes to collide!
- The lines and are parallel because their direction vectors are collinear. To find the smallest distance between the two lines, choose a point on (e.g. ) and determine the smallest distance between this point and . So find the point on such that , where is a point on and is a direction vector of . Now, because is on , there is a scaling factor with and it follows And as , it follows and we get the following equation for : Thus, and the smallest distance is .
- The planes and are parallel because their normal vectors are collinear. To find the smallest distance between the two planes, pick a point on plane and find the smallest distance between this point and plane . Let's find a point in : its coordinates must fulfil the normal equation e.g., , thus it is . To find the smallest distance between and , we intersect the straight line with , where passes through the point and has direction which is the normal vector of plane . Let's denote the intersection point with . As is on , there must be a stretching factor with As is on , must fulfil the normal equation of : Thus we get . The smallest distance is .